Version 2.0


This is the overhaul mentioned in the 1.5 version notes. I believe this experience is vastly improved from 1.5, and I'm surprised I was able to make this in 4 days. It's been amazing practice, and I'm proud of this as it is.

Changes from 1.5:

  • Added New Enemy Type: Bats. Able to slide past other enemies, the power of flight gives these creatures a strong advantage.
  • Added New Enemy Type: Shrooms and Baby Shrooms. Upon death, a Shroom will drop its younglings! And they're out for revenge.
  • Added New Enemy Type: Snowmen. Hardy but slow, the real threat comes in the drop in temperature. It's much harder to see in a blizzard...
  • Added New Enemy Type: ???
  • Added Pickups. Regain your health, pierce through the hoard, or just warm up from the encroaching cold...now with particle effects!
  • Added Coldsnaps. When a snowman comes, the cold comes with them. Defeat a snowman quickly, or get a pickup to warm yourself up with, or you'll find the bitter winds are difficult to see through.
  • Performed Game Balancing. Spawn rates have been adjusted, and the new mechanics should balance out the overwhelming hoard problems of version 1.5.

As of now, there are no plans to further update this game. However, if a bug or issue is discovered, I'm not against tweaking the game until it's improved. As of now, I think this is a good testament to my skills of following a tutorial, and improving it in around 10 days into something more fun and impressive. Feel free to reach out or leave a comment if you find anything that need changes!

Files

Mr. Happy Boo's No-Good-Very-Bad Day (Browser).zip Play in browser
May 26, 2024
Mr. Happy Boo's No-Good-Very-Bad Day (windows).zip 34 MB
May 26, 2024

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